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Immerhin gibt es einen Fortschritt. Sieht ja schon gut aus.
Immerhin gibt es einen Fortschritt. Sieht ja schon gut aus.
mhmm naja Immer noch kein Ende in Sicht würd ich sagen.
Besser als nix Wäre natürlich schön wenn man ihn noch dieses Jahr in den Händen halten könnte (sowas wie bei FlyTampa von wegen : "Kleiner Scherz, nächste Woche habt ihr ihn") wäre mir auch recht Aber wir werden sehen
Noch ein Update auf Facebook. Neue Screens vom VC und darüberhinaus soll es bald in den Beta-Test gehen:
https://www.facebook.com/photo.php?fbid=639241942817445&set=pcb.639242089484097&type=1&theater
Also so langsam glaub ich an den Airbus!
Wie PMDG arbeitet auch Flightsim Labs nun mit Active Sky zusammen und genau so wie PMDG wird auch FSL ein "echtes" Wetteradar haben....ich halte das zwar nicht für nötig aber es zeigt, dass doch einiges bei denen passiert!
ZitatHi all - I wrote earlier this week on our forum that we've been busy coding some low level systems functionality lately - such is the nature of the A320, there isn't a lot to show for most of the code that sits behind our simulation (you need to fly it to fully appreciate our efforts there). That said - we do have something we can show you this month. Those of you who studied our last set ofscreenshots pixel by pixel would have spotted that the weather radar panel on the pedestal was functional. Thanks to the fantastic work the guys at Hifi have done with ActiveSky Next (ASN), we have been able to simulate the Collins WXR-2100 for inclusion in our A320-X title.
There's still some work to do on the A320-X before we consider it ready for testing, so for now - let me leave you with a quick teaser!
Am 29.05.2010 wurde übrigens der erste Post hierzu veröffentlicht...
Bin gespannt wie lange wir noch warten dürfen:).
aktuell geht es ja doch recht schnell bei denen. Die Nachrichten häufen sich. Ich bin sehr gespannt wann wir mit dem A320 von FlightsimLabs rechnen dürfen. Kaufen werde ich ihn mir auf jedenfall - möglichst bei Release.
ZitatIch bin sehr gespannt wann wir mit dem A320 von FlightsimLabs rechnen dürfen. Kaufen werde ich ihn mir auf jedenfall - möglichst bei Release.
CC is ready.
http://forums.flightsimlabs.com/index.php?/top…e-date/?p=33203
mehr infos also vor Ende des Jahres. Mal gucken obs wieder nur heiße Luft ist....
http://forums.flightsimlabs.com/index.php?/top…-news-and-more/
ZitatAlles anzeigenHi all,
it's been quite some time since our last update. That is entirely my fault - I've been so busy with managing development, that I could literally find no time to put a semi-solid (and coherent) update together. I am actually not surprised to see that this is cause for concern for all of you regarding the future of the A320-X: I'd like to assure you that there is no reason for concern, and I'll explain why:
In the past months since we started our beta team selection process (and how overwhelming that was! we received many hundreds of requests in a few short days), we have been diligently working towards completing the product, but as you can so clearly tell, we ran into some delays. We are aware that this is something you already know, but today I'll actually give some more detailed information of the reasons behind the delays, which are primarily two-fold:
1) The Flight Management Computer System.
Our previous endeavor, the Concorde-X, was a mostly analogue aircraft. Sure, there were tons of dials and gauges, but those are mostly mechanical and the computer logic behind them is of the 'if-then-else' variety. The complexity of its systems was largely found in the early versions of Fly-By-Wire and autopilot logic, however the bulk of the difficulties we faced with the Concorde-X had to do with hacking into FSX to ensure the flight dynamics were correct at supersonic speeds, plus the fuel balancing logic that the virtual flight engineer has to deal with, since, contrary to the real aircraft (with its three-person flight deck), the simulator is usually flown by a single person and the workload would be too high otherwise. On top of this, because of, and thanks to the good folks at SimuFly, we did not have to write one of the complex systems on the Concorde-X at all, but simply use an existing one: the CIVA INS. This predecessor of today's modern flight management systems was already available in the market, so all we had to do was integrate it - the time savings were very considerable!
In the A320-X, the entire Flight Management Computer System (FMGS) had to be developed from scratch. As many of you know if you've had the opportunity to read any of the manufacturer's manuals, the FMGS is one of the least documented systems in the entire aircraft - not coincidentally, because its technologies are used by other aircraft manufacturers as well, so its secrets are very closely guarded. This, tied together with our continued desire to be as close to real as possible (no 'corner cutting' so to speak), meant we needed to work backwards from the documentation that actually does exist out there - and that is the ARINC 424 source database with the documentation that comes along with it. As such, we chose not to go down the expected path that most of our competitors follow (i.e. a subset of the leg types which would not be extensible in the future), but do it properly, designing and developing what is there as correctly as possible. This, of course, inevitably meant that we misjudged its complexity. Our initial expectations of "a few months of development", tied together with a couple misfires in design and development approach (bound to happen when documentation is so lacking), meant we were led back to the drawing board more than once, thus falling behind on our target dates. We know - this is truly frustrating to you. I am quite sure though that you understand it's even more frustrating to us: We cannot wait to show you the quality level of our lateral/vertical management and flight plan predictions now, when compared to the real aircraft (and in some cases, how equally incorrect they are, in both ours and the real thing). We are not quite finished yet, but we are now happy with the progress we've been making and our alpha testers will very soon be able to have a version in their hands which (had they not been gagged by our NDA) they would be itching to show you.
2) The electrics and wiring network.
Late last summer we elected to improve the aircraft electrical system significantly. The details for this are purely technical and don't lend themselves to be described in this update, but it was a necessary step to take so that we could ensure there would be no need to change the networking code any time soon to allow for a professional level simulation (i.e. Prepar3D). This was a difficult decision as it meant pushing our release schedule even further into the future, but it was also a necessary one because it would allow extended features to be supported in our professional product line. In fact, most of you have probably seen me give a speech on how detailed the old version was - the improved one is even more so, but with detail comes complexity and we needed to make those improvements to ensure the system would be robust and stable in the years to come.
This work has since been completed and we're done with its integration. Sure, there are going to be small bugs to be ironed out during beta, but we are very happy with the underlying implementation and confident that the almost 24,000 wire connections that we've routed into the product are correctly placed (no, we can't reveal how or why, I am sure our competitors would love to know!). In fact, we were done with this rework in end-January, but we could not be 100% certain until all the system computers and components were in place and running properly.More good news:
While this development (and the ensuing struggles) has been on-going, the graphics team has been hard at work with getting visuals fine-tuned. While any images (and videos) we publish before the product is released are considered "work in progress", we have declared our external model and virtual cockpit "code-complete" and all the work that's been going into them is bug-fixing and improvements.
Also, the delays in the FMGS and the electrics rework gave our alpha team an opportunity to hand-fly the aircraft in all manual modes and fine-tune its behaviour to a level that (I am told) is far beyond what's expected in entertainment sim products, in fact it's comparable with (or surpasses) professional-grade simulations (but I am not going to repeat this - so please keep it in confidence ).
The road ahead:
We know most of you would love to see some concrete dates when we plan to have the A320-X in your hands. For reasons I've stated many times before, we will not do this, however we have set internal deadlines that we're trying very hard to keep, in order for our product to enter beta phase. What I can say now is that we've not only NOT given up on the A320-X, but in fact we've been working 12-14 hour days for quite some time to get it done. You have heard me promise before (and it's a promise I intend to keep at all costs) that I will publicly announce when the beta process starts. Until then, we've started making some promotional videos to wet your appetite and allow you to see (a little bit at a time) what we're working so hard to deliver. We know it's not enough (it's NEVER enough!) but we hope that you will accept the first one together with our apologies for our delay and our heartfelt thanks for the continued support you keep showing us all this time!
Und deswegen bin ich der Meinung, dass sich das Warten auf diesen 320 lohnt. Noch Fragen?
Erstmal abwarten, bis das Ei gelegt ist. Aber optisch gefällt mir das video schonmal, und die soundkulisse läuft (systemtechnisch kann man da denk ich anhand von zwei oder drei Knopfdrücken nicht viel erkennen ^^)
Zwei Dinge machen mich skeptisch:
1. Der Frage nach dem "wie lange noch" ist man gut aus dem Weg gegangen.
2. Preislich wird das Teil m.E.n alles bisher dagewesene in den Schatten stellen... Ich rechne mal so mit 70-80€ für den A320, und dann bin ich mal gespannt was sie für den Rest der A32X - Familie verlangen werden, vorausgesetzt das Ding released im Lauf der Jahre endlich mal.
Ich freu mich auf nen guten Airbus, aber die Jungs müssen langsam mal ranschaffen, wenn sich der Spaß wirtschaftlich noch lohnen soll. Wie lang arbeiten die da dran jetzt schon? 5-6 Jahre? Da muss einiges an Kopien verkauft werden, um alleine die Gehälter zu bezahlen..
Naja, wenn ich mich korrekt an einen älteren Post von Herrn Kalamaris erinnere, plant man, den A320 in einer etwas anderen Lizenz auch an Flugschulen und Airlines zum Training fürs Type-Rating zu verkaufen. Ähnlich macht es ja meines Wissens nach auch Majestic.
War nicht oder ist die Majestic Dash das FSX Produkt eigentlich ein "Abfallprodukt" von deren ursprünglichem Produkt für Flugschulen, Airlines etc.? (Oder war das die Flight1 ATR?)
Für alle, denen (wie mir) die neue Produktseite von Flight Sim Labs noch nicht aufgefallen ist, die sollten auf jeden Fall mal einen Blick drauf werfen:
http://www.flightsimlabs.com/index.php/a3xx…-series-a320-3/
Und nein, da steht kein Release Datum.
Immerhin steht da "Available Soon", was in FlightSimLabs'scher Zeitrechnung so 3. oder 4. Quartal 2016 bedeuten könnte.
Frank, ich finde auch, der FSL A320 ist total nicht vielversprechend im Vergleich zu Projekten wie dem BBS Airbus oder dem AXE. Denn schließlich bemüht sich FSL keinesfalls um eine exakte Umsetzung der Flugzeuge, sodass sogar die (in der Realität A320 fliegenden) Betatester bei der hauseigenen Technik anrufen mussten, was das denn für ein Fehler war. Auch bringt natürlich FS Labs mit Kalamaris an der Spitze überhaupt keine jahrelange Erfahrung von der Arbeit für PMDG mit und etwa auch noch ein technisch ausreichendes Know-How, als dass man ihnen diese Umsetzung zutrauen würde. Als Vielflieger habe ich natürlich wesentlich mehr Ahnung vom ganzen Geschehen in der Flugsimulator-Szene, als es die meisten anderen Menschen je haben werden, und Tag für Tag opfere ich mich auf, um anderen Menschen zu zeigen, was für Dummköpfe sie doch eigentlich sind, weil ich von Sitz 23A natürlich ganz viel von den technischen Hintergründen mitbekomme.
Apply water to burned area.