- Offizieller Beitrag
https://www.prepar3d.com/news/2019/09/115750/
Prepar3D v4.5 Hotfix 2
Client Fixes and Improvements
- Fixed Startup Screen UI issue where the incorrect date would be displayed after loading a scenario.
- Fixed bug preventing SSAA from being applied on PBR objects.
- Fixed issue where AI cargo doors would not close before taxi/takeoff in some cases.
- Fixed issue where AI baggage carts could get stuck in the TAXI state causing AI aircraft to remain in the PreFlight state.
- Fixed issue preventing pylons without attached weapons from serializing in multiplayer.
- Tracer rounds now render in multiplayer.
- VR recalibration origin can now be configured including an option to calibrate with a custom origin without triggering calibration from OpenVR.
- Fixed crash that could occur when DIS labels were active with high traffic settings.
- Improved fallback logic when a container title is not found in the DISEntityTypes.xml.
- Fixed bug where attach points would not animate in some cases.
- Fixed several positioning bugs with mixed reality portals.
- Improved portal editing including the ability to modify their PBH and name.
- Added FOV edit mode for VR controllers.
- Different shapes can now be used for portals including cylinders, spheres, and rectangles.
- Gaze detection can now be enabled in VR settings.
- Fixed crash that could occur when crashing the aircraft while using a Varjo VR-1 headset.
- Fixed light and text sizing, g-effects, and inverted eye openness values in Varjo VR-1 headsets.
- Fixed bug preventing 3D airport navigation visuals from drawing in some locations.
- Fixed crash that could occur during scenario validation if VI sessions were empty.
- VR mouse cursor is now hidden when not in use.
- Tooltips are now stored in each pick request.
- Fixed bug preventing VR tooltips from appearing if other external pick requests were active.
- Added an AllowLoopback DIS option to allow processing of packets sent by the local machine.
- Any VR interface can now be enabled on startup.
- Fixed bug affecting the visibility of attached effects.
- Added eye panel data to VR settings.
- Fixed issue causing brightness in HDR to be too low in some cases.
- Fixed issue where objects with PBR materials would have incorrect vertical positions in some cases.
- Scaleform panels now serialize local variables (L:Vars) in multiplayer.
- Added VR passthrough camera settings screen.
- Fixed issues preventing weapon targets from recording and playing back correctly in some cases.
- Simplified playback complete dialog text.
- Entities will now maintain their current course when a PlayFlightRecordingAction completes.
- Added CIGI auto-start capability.
- Fixed issue where OnCompleteActions would not fire after AI completed a waypoint list.
- Improved VR tracker calibration including the ability to use a tracker puck as the camera origin.
- Fixed bug where add-on airport LLA would not be updated in some cases.
- DIS pull to ground is now on by default.
- DIS pull to ground now uses CG height instead of the bounding box for placement.
- DIS pull to ground transition is now smoothed as well as clamping pitch and bank.
- Added button to calibrate eye tracking for Varjo VR-1 headsets.
- Fixed issue where add-on land class textures would not be loaded in some cases.
- Stereo mode now supported for Vive Pro Eye passthrough camera.
- Improved handling of alpha values in terrain vector textures.
- Eye tracking in supported VR headsets is now automatically enabled.
- Fixed issue where airport runway secondary landing attributes would be ignored and processed as primary landing attributes.
- Added VR Tuning Guide to the Learning Center.
Content Fixes and Improvements
- Fixed incorrect fire weapon voice control binding and added default fire gun command.
- Fixed DIS enumeration for wander boat.
- Fixed text display, target distance, and target aspect angle issues in the F-16 HMD overlay.
- Removed the momentum effect from the Virtual Cockpit Only camera.
- Fixed visibility issues with the explosion flak effect.
- Added Eye Tracking Demonstration Scenario.
- Moved F-16 eyepoint forward slightly.
- Fixed default DIS entity mappings for Lowboy Semi-Tractor Trailer and Tanker Truck Yellow to prevent collisions.
Scenery Fixes and Improvements
- Fixed incorrect transparency values in several autogen objects.
SDK Fixes and Improvements
- Fixed incorrect ordering of C-gauge tokens.
- Fixed variable naming for ISimObject attachment units and updated documentation.
- Fixed missing GetGeneralTimeOfDay function in the IGlobalDataV430 interface.
- Custom SimObject properties that override native SimVars now work over SimConnect.
- Added an OpenGL Panel sample.
- Updated the picking sample with an example of using world ray interrogation.
- Fixed a memory leak in the Custom Icon sample.
- Fixed bug preventing columns from being customized in the Traffic Toolbox tool.
- Added an Eye Tracking SDK sample.
- Fixed UV channel optimization issue causing vertex count mismatches in some cases.
- Added addition simulation categories to SimConnect_RequestDataOnSimObjectType.
- Added additional VR SDK interfaces.
- Added world object PDK service to create, place, and remove objects by GUID.
- Added world object PDK service sample.
- Added OpenCVStereoCamera PDK sample.
- Fixed crash that would occur when using the panel system InitializeVarByName function.