hallo,
das System ist doch immer wieder für neue Überraschungen gut (seufz):
gestern alles noch wunderbar, startet mir seit heute AS für P3Dv4 nicht mehr. Ganz kurz kommt der Splashscreen, der Donner fängt gerade an zu grollen und dann: schwupps, alles wieder vorbei. In der Ereignisanzeige tauchen zwei Fehlermeldungen auf betreffs fehlerhafter Anwendung im Zusammenhang mit AS und netframework.
Was ich bereits gemacht habe: sfc /scannow laufen lassen, AS neu installiert, diverse Neustarts hingelegt. Nichts hilft. Ein Supportticket habe ich bereits an HIFI abgesetzt, aber vielleicht kennt ja jemand das Problem und die Lösung. Das einzige, was ich seit gestern gemacht habe, war die Installation des Updates für die QW787. Aber das sind ja Sachen, die sich innerhalb des Sims abspielen; AS startet ja erst gar nicht, egal ob Sim an oder aus.
Ich hänge mal das Fehlerlog an:
function Toggle(node) { if (!window.fullyLoaded) return;
// Expand the branch? if (node.nextSibling.style.display == 'none') { // Change the sign from "+" to "-". var tBodyNode = node.childNodes[0]; var trNode = tBodyNode.childNodes[0]; var tdNode = trNode.childNodes[0]; var bNode = tdNode.childNodes[0]; var textNode = bNode.childNodes[0]; if (textNode.nodeType == 3 /* Node.TEXT_NODE */) { var s = textNode.data; if (s.length > 0 && s.charAt(0) == '+') { textNode.data = '-' + s.substring(1, s.length); } }
// show the branch node.nextSibling.style.display = ''; } else // Collapse the branch { // Change the sign from "-" to "+". var tBodyNode = node.childNodes[0]; var trNode = tBodyNode.childNodes[0]; var tdNode = trNode.childNodes[0]; var bNode = tdNode.childNodes[0]; var textNode = bNode.childNodes[0]; if (textNode.nodeType == 3 /* Node.TEXT_NODE */) { var s = textNode.data; if (s.length > 0 && s.charAt(0) == '-') { textNode.data = '+' + s.substring(1, s.length); } }
// hide the branch node.nextSibling.style.display = 'none'; } }
// Toggle "System" element by default so that it's default status is to hide its children function ToggleSystemElement() { var body = document.getElementById("body"); var anchor = body.getElementsByTagName("table")[0]; Toggle(anchor); }
// If binary data is present in event XML, show it in friendly form. function ProcessBinaryData(binaryString, binaryDataCaption, wordsFormatString, bytesFormatString, normalFont, fixedWidthFont) { var bodyNode = document.getElementById("body");
// Add a
at the end of the HTML body. bodyNode.appendChild(document.createElement("hr")); // This paragraph (p element) is the "Binary data:" literal string. var p = document.createElement("p"); p.style.fontFamily = normalFont; var b = document.createElement("b"); b.appendChild(document.createTextNode(binaryDataCaption)); p.appendChild(b); p.appendChild(document.createElement("br")); bodyNode.appendChild(p);
// // Show binary data in Words format. // p = document.createElement("p"); p.style.fontFamily = normalFont; p.appendChild(document.createTextNode(wordsFormatString)); bodyNode.appendChild(p);
// Must use fixed-width font for binary data. p = document.createElement("p"); p.style.fontFamily = fixedWidthFont; var i = 0; var j = 0; var s, tempS; var translatedString; var charCode; var byte1, byte2;
// Each character in binaryString is a hex (16-based) representation of // 4 binary bits. So it takes 2 characters in binaryString to form a // complete byte; 4 characters for a word. while (i < binaryString.length) {
s = (i / 2).toString(16); // To hex representation. while (s.length < 4) { s = "0" + s; } s += ": ";
// DWords representation is simply a rearrangement of the original binaryString // For example, from: // // 0000000002005600000000000f000540 // // (which is 00 00 00 00 02 00 56 00 00 00 00 00 0f 00 05 40). // // to: // // 0000: 00000000 00560002 00000000 4005000f // 8 words per line, 4 DWords per line. for (j = 0; j < 4; j++) { s += binaryString.substring(i + 6, i + 8); s += binaryString.substring(i + 4, i + 6); s += binaryString.substring(i + 2, i + 4); s += binaryString.substring(i, i + 2) + " "; i += 8; }
p.appendChild(document.createTextNode(s)); p.appendChild(document.createElement("br")); }
bodyNode.appendChild(p);
// // Show binary data in bytes format. // p = document.createElement("p"); p.style.fontFamily = normalFont; p.appendChild(document.createTextNode(bytesFormatString)); bodyNode.appendChild(p);
// Must use fixed-width font for binary data. p = document.createElement("p"); p.style.fontFamily = fixedWidthFont; i = 0; j = 0;
// Each character in binaryString is a hex (16-based) representation of // 4 binary bits. So it takes 2 characters in binaryString to form a // complete byte. while (i < binaryString.length) { translatedString = ""; // 2 characters in binaryString to form a byte s = (i / 2).toString(16); // to hex representation.
// Prefix with '0' until its length is 4. while (s.length < 4) { s = "0" + s; } s += ": ";
// Show 8 bytes per line for (j = 0; j < 8; j++) { tempS = binaryString.substring(i, i + 2); // 2 for 1 byte i += 2; s += tempS + " ";
// Treat tempS as hex integer charCode = parseInt(tempS, 16); if (charCode < 32) { translatedString += "."; } else { translatedString += String.fromCharCode(charCode); } }
while (s.length < 32) { s += " "; } s += translatedString; p.appendChild(document.createTextNode(s)); p.appendChild(document.createElement("br")); }
bodyNode.appendChild(p); }
Anwendung: AS_P3Dv4.exe Frameworkversion: v4.0.30319 Beschreibung: Die Anwendung forderte die Beendigung des Prozesses durch System.Environment.FailFast(Zeichenfolgenmeldung) an. Meldung: FAWR Stapel: bei System.Environment.FailFast(System.String) bei #=qO7OJRTPDzmWlpHryR_6VRFgcWkLDhSsLyZX_AKG7TF5aOBGtWoK0wea68HkiGng9WS2Uz60$wLLITjYvDU4sC13Jt8IAVHLdMBubPOLe0vLqJleXLGBj3bHZJraMFUtbwPfI_HtcDb6mTG_KzUnAH6U7JVGYrUNDyleCfZEAHsA=.#=qMhaaS0FlTy_4rXzM4IBwj2YdDMDwWFvKu3o9MevNSKQ=(System.String) bei #=qO7OJRTPDzmWlpHryR_6VRFgcWkLDhSsLyZX_AKG7TF5aOBGtWoK0wea68HkiGng9WS2Uz60$wLLITjYvDU4sC13Jt8IAVHLdMBubPOLe0vLqJleXLGBj3bHZJraMFUtbwPfI_HtcDb6mTG_KzUnAH6U7JVGYrUNDyleCfZEAHsA=.#=qcMe6deufqEmKg_9Jbwt81w==(System.String, Boolean) bei #=qK8NUp78MT4D1NQ9aVtzPpwVS7I5ibGC2XvCtEgMADh_7N3IZGJDCOXx4T06VH4nbH67DMZ2OUV1$gyqXKc89JQBrVfh3Sq5j5trQ3sk5gDQW5c$E3OTmxOMD9lNsAEEa8nmycbO5IKR0FVbvaTDWXQ==.#=qcMe6deufqEmKg_9Jbwt81w==(System.String, Boolean) bei #=qZOf6ycfbol5usrOGhyatR08$QBBxqJl5hn1YnejUKbnjBbQSq78ukiqjhqoOdoHamLGALOMgSP19aLeS_G7Ppve0wQZpZDbW800UL60E1NkUtoVsJuI1H0$XGlhDsyBPE7a1Y1e24c55fBN8xh8ztRfuyh4sfzGniEqIQMDmD6w=.#=qcMe6deufqEmKg_9Jbwt81w==(System.String, Boolean) bei #=q$Aix0jmhTSz_tcQhcHloFWWOAACsfOzfOygLXg1c$nMGyW6MJG1GrErEkQZ1yO5aq116HNnJF4U2aTVXDlsCAufLu$C0GS$ue7repXHz_HoJKDy56Mkzact79hrmdnHD.#=qq48EC7F8LZG0zhqnftUwqQ==(System.IO.Stream) bei #=q0F5zL$2ybHTM7xCkfGRigRzlLEr23qIdVX0phhY8n9_SBGTSYwGpqm5VXooRjPp7lCrrhccWi9qyYQJlA3tMqX8YJZ9TRerTa8LiPQY3$50=.#=q$ZKq1voqnpZYo5q51nl4VqSp$sR6d81$_BlE27Gb8I0=(System.String) bei #=q0F5zL$2ybHTM7xCkfGRigRzlLEr23qIdVX0phhY8n9_SBGTSYwGpqm5VXooRjPp7lCrrhccWi9qyYQJlA3tMqX8YJZ9TRerTa8LiPQY3$50=.#=qJjyyXP0_cxZsVD419eKHhdUfmXAW4VZff8CbsN1kJiLoLTmHW$dgoWR09j9T3H1v() bei #=qEgjCoG$y2UgSH57f40jubD_WDgiqM$ylMw6j8MWEfL19fcuX0M9oMPH07ohalOsvMskVKr3afjzu1ELxAUwTLX4BG8iIy80mERo3XRruvUA=.#=qgXmSGk2R0eQyQx2lABeMZg==() bei #=qAFkhoyjS0xPJLjx9deAONkpqI61VLU9BfsguLUzvo$0WZiTaCyuXHYa1U9XyjyQVBQFtOealBm4HqJFP8bzn1g==.#=qrANAvHo0D0YDrjML5nCfxw==(#=qWERUGS0TBtzfBCvQVoLu09RV7rDBlOPrho5WhXRD42FXT9L$wucl72e$hzQslmUL) bei #=qvJ0V5HbsfJ7NfrgjMJTbsAU$buRnQphXnXA5E1oi881KJ1m2BXs4b_k8rakYAxDy4BQ1OMokQSDuzGErUwos5zbQPFjlH$wrofejODGeMbo=+#=qSlHibXFDuhXKUpYlHXwnQYDMNFsZvDTJKjo6pVHAotU=.#=qViclZnOT9eJb4_xb9xgkuydxVJGAGWB0diWd8jCxjQ0=() bei System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr, System.Object[], System.Object, System.Object[] ByRef) bei System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage, System.Runtime.Remoting.Messaging.IMessageSink) bei System.Runtime.Remoting.Proxies.AgileAsyncWorkerItem.ThreadPoolCallBack(System.Object) bei System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object) bei System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) bei System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) bei System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() bei System.Threading.ThreadPoolWorkQueue.Dispatch() bei System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() |
mfg Kai