Der P3Dv4.1 Diskussionsthread

  • Runterladen,den alten Client deinstallieren un den neuen installieren.Content und Scenery können bleiben!

    MfG
    Alf :thumbup:

    Intel i7 5930k, 6 x 4,0 GHz
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  • Abwarten bis die Addons angepasst sind.

    Gruss Reinhard,
    zu Hause in Sichtweite zum Airport EDDP

    Condor-VA Mitglied CFG144
    123919.png

    Win 10-ASUS Z270A- i7-7700k CPU 4,2 GHz-Artic Liquid Freezer 120, Arbeitsspeicher 32 GB, Graka Zotac Geforce RTX 4070 12GB GDDR6X

  • Hab ausser ORBX-Flächen nur ein paar lauffähige Objekt-Libraries und meinen Fantasy-Monsterairport,der mit V4 kompiliert ist.

    MfG
    Alf :thumbup:

    Intel i7 5930k, 6 x 4,0 GHz
    MSI X99S Gaming 9 Board
    Kühler: Phanteks PH-TC14TE
    32 GB DDR4-Ram 2800
    Geforce GTX1080Ti mit 11 GB-Speicher
    Netzteil 1300W
    WIN10 Pro 64bit

  • As16 usw. meinte ich.

    Gruss Reinhard,
    zu Hause in Sichtweite zum Airport EDDP

    Condor-VA Mitglied CFG144
    123919.png

    Win 10-ASUS Z270A- i7-7700k CPU 4,2 GHz-Artic Liquid Freezer 120, Arbeitsspeicher 32 GB, Graka Zotac Geforce RTX 4070 12GB GDDR6X

  • Endlich FSL Airbus in V4, aber wird wohl noch dauern, denke ich.

    Gruss Reinhard,
    zu Hause in Sichtweite zum Airport EDDP

    Condor-VA Mitglied CFG144
    123919.png

    Win 10-ASUS Z270A- i7-7700k CPU 4,2 GHz-Artic Liquid Freezer 120, Arbeitsspeicher 32 GB, Graka Zotac Geforce RTX 4070 12GB GDDR6X

  • Prepar3D v4.0 Hotfix 1

    Fixes and Improvements

    • Fixed an issue in VR views that prevented dynamic lighting in the right eye
    • Fixed memory leak related to external views and vehicle textures
    • Fixed performance impact when entering and then exiting VR
    • Fixed text label size mismatches in VR
    • Fixed the F-16 speedbrakes
    • Corrected an issue where a scenario saved from the startup screen would not be loaded after a reset
    • Preventing vehicle sounds from playing during load
    • Fixed a crash on startup due to controllers using bad port and hub values
    • Added an unobtrusive watermark for developer licenses
    • Fix for a crash when using index 0 with playload stations
    • Fix for ICAO entries in the Logbook
    • Corrected the clickable mouse area of the RadarGauge
    • Added the Delete Scenario button back to the Scenario user interface
    • Fixed effect texture orientations being flipped (e.g. coastline waves)
    • Fixed the Graphics Profile Name not syncing with the correct saved graphics settings
    • Fixed issue related to the flag SIMCONNECT_CLIENT_DATA_PERIOD_ON_SET not working with SimConnect_RequestClientData
    • Corrected issues with autogen Annotator building selection that would result in missed or incorrect selections
    • Interface windows will no longer move behind main window when losing focus
    • Fixed Logbook issue that was preventing logging start/end points
    • Corrected various issues with the Flight Instructor user interface
    • Added pitch, bank, heading to the GPS broadcast capabilities for electronic flight bags
    • Updated various XML configuration file encodings
    • Corrected a commands binding error with the Steering Set key
    • Fixed null terminating string issue when using RequestDataOnSimObject with ATC strings
    • Fixed issue preventing the vehicle preview screen from rendering in the New Scenario window
    • Changed the default textbox to ICAO for the Select Airport user interface
    • Fixed multiplayer crash when using Direct IP connections
    • Fixed errant river feature in ocean QMID 50,31 (West Africa)
    • No longer instantiating radios if they are not configured for an object
    • Fixed an issue where the vehicle preview window would not render in certain views
    • Fixed an issue where View Group selection would be out of sync with the context menu
    • Fixed an issue where undocking views would not immediately be processed
    • Fixed unicode issues with Traffic Toolbox
    • Fixed an issue where second UV channels were not correctly being exported to .X files
    • Fixed scenery.cfg encoding issue after leaving the Scenery Library view
    • Fixed an issue where SimConnect applications were receiving the wrong event id
    • Fixed an issue regarding minimum temperature in the Advanced Weather view
    • Fixed an issue where the Scenery Library was not reporting all errors
    • The Select Airport view’s ICAO search box is now above other search boxes
    • Minor layout updates to the Select Airport screen
    • Content error reports will now have more detailed XML parse error messages
    • Fixed a crash in the Shp2Vec tool when compiling polygons with less than three points
    • Fixed an issue where malformed DLL.xml and EXE.xml files would cause Add-on DLL and EXE to fail to load
    • Fixed an issue where multiplayer settings were not correctly assigned when using the Direct Connect method
    • Added reverse thrust axis events
    • Fixed issues with certain locale settings
    • Fixed incorrect locations of certain buildings and bridges in Instanbul
    • Traffic settings now save again in Graphics Profiles
    • Added exception handling for error that would occur when certain audio codecs were installed
    • Fixed crash that could occur when making modifications to the Scenery Library with add-on scenery
    • Fixed issue that caused stars to draw in the incorrect order
    • Added Show Only Favorites button back to Vehicle Select Screen

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    Stefan

  • Hat den HF schon jemand auf der Platte.

    Ich nehme an, das es die gleiche Prozedur ist wie beim P3D V3.

    Client runter

    Client Rauf

    Ordner Shaders und P3D cfg löschen und gut ist !?

    Frank

    Grüße Frank

    Über den Wolken

    WIN 11 64 Pro, Gigabyte Z790 Aorus Elite AX, I7 13700K, be-quiet Loop Silent 2 WK, RTX 4080 S, 64 GB DDR5 Kingston Fury Beast EXPO, 4x 980Pro Nvme M2, MS2020, be quiet SP11 850 Watt

  • > Ich nehme an, das es die gleiche Prozedur ist wie beim P3D V3.

    Korrekt. Läuft ...

    und er hilft wirklich... Dieser behobene Fehler ("Fixed crash that could occur when making modifications to the Scenery Library with add-on scenery") trat auf, wenn von FsDreamteam/Flightbeam mehr als 12 Einträge in addon.cfg (xml) gemacht wurden (also fast alle Szenerien installiert waren). Das ist behoben.

    Markus

  • Hi Rainer,

    mit etwas Verspätung kommt hier ein Bild von einer Mauer durch Paris durch; du sagtest ja, das du das fixen könntest. Koordinaten sind im ersten Bild und als Szenerie die Freeware Paris intra-muros.

    mfg Kai

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    mauer.jpg

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  • Das Problem mit KSFO scheint wohl nicht jeden zu erwischen: ich habe Flightbeam KSFO mit ORBX SCA drunter über 30fps, mit der Queen.

    mfg Kai

    KSFO.jpg

    Mainboard: Gigabyte Z690 UD DDR4, CPU: AlderLake I7 12700K , Grafikkarte RTX 4080, Monitor: LG ULTRAWIDE(38UC99) 3840*1600, 64 GB RAM DDR4 3200 GSkill, Windows 11 pro, MSFS