Frankfurt Main Airport (EDDF) v8 von Mark Aldridge

  • This major update represents EDDF in the July 2015 timeframe.

    This version includes further expansion of the Terminal 3 area now in use as extended apron parking, with new J and K ramps for airline, general aviation and cargo aircraft, new apron night lighting, vehicular traffic/roadways as well as support for 70+ airlines coded for AI traffic. In addition, this update features some brand new taxiways and updated airport navaids including use of the secondary 3.2 degree ILS approach paths for the Northwest runway.
    For visual improvements, a new sound wall for the northern perimeter is included along with improvements in landclass to match Orbx FTX Global and inclusion of an optional 200Mb ground photo scenery layer providing even more realism.
    Extended compatibility is also provided for P3D and GSX v1.9 (Ground Services for FSX) with the latter providing customized service vehicle parking for each parking position across the whole airport and in some cases, custom GSX pushback operations have been introduced at selected gates. The associated GSX airport .ini file is supplied in this package.
    Last of all, more flexibility is delivered. This new scenery now comes supplied with 3 separate .BGL files - the standard .BGL AFCAD file together with the exclusions file ( _CVX) and the separate airport objects file ( _OBJ) so that the airport AFCAD can continue to be updated independently from the airport objects and exclusion files by users wishing to modify the airport layout to their own needs. Default FSX scenery is required.

    Please consult the readme and the comprehensive help manual prior to installation and for more information.

    http://library.avsim.net/search.php?SearchTerm=frankfurt_airport_v8*.zip&CatID=root&Go=Search

    Intel i9 13900K@6GHz | RTX 4090 | 32GB DDR5 | Custom Loop

    Einmal editiert, zuletzt von Basti (5. August 2015 um 23:17)