Mal wieder eine interessante Hintergrundinformation von Beau in diesem Thread im LM Forum.
Vielleicht ganz nützlich, sowas einfach auch zu wissen, daher reiche ich das hier mal weiter .
Zitat von Beau_Hollis_LM_SupportforumFor 2.3 the default AM will use all available cores as this seems to be the best option for a one-size-fits-all default settings. Terrain paging tends to depend more on the CPU than the GPU so the affinity mask is the first place to try tweaking if you are not happy with your texture paging. The exception to that being that if you have add-ons with lots of high res textures, the texture manager may become the bottleneck as it only copies a certain amount of data to the card each frame and terrain tiles won't show up until the textures are on the card. To test that out, you could try turning down the global texture resolution in the display settings. That setting does not effect the resolution of terrain textures but will reduce the size of model/building textures leaving more IO bandwidth incoming terrain textures.